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Sound control options (sensor view)

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@Siuan wrote:

Hey! I was wondering if there's a way to disable the incredibly annoying sound in "sensor view" (don't know how the "space" view is properly called) without muting ALL sound effects (shooting, explosions etc).

Thanks!

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Large Address Aware?

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@Mikali wrote:

Is HWRM a 64-bit game or 32-bit?

I ask because in my latest mod I am cycling through all the different ships in the game repeatedly, and eventually it will crash to desktop. I can then restart where I left off, and continue on, until about an hour later when it will crash again. And so on.

https://forums.gearboxsoftware.com/c/homeworld/homeworld-modding

However, the game never uses 100% of my RAM. Could someone explain to me why this is the case? Thanks.

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R6025 runtime error

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@Mikali wrote:

Is anyone else getting this error?

It causes the game to CTD. I think it is common among Steam games, but am not completely sure.

I am playing with modded ships, but the only changes I made were to reduce strike craft squadron sizes to 1, and to delete the salvage spawning code for capital ships.

I have 18 different versions of the Visual C++ redistributable installed, starting with the 2005 version and ending with the 2015 version. Which version does Homeworld RM use?

Windows 7 x64 Pro

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Frigates in distance too glitched size

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@b8factor wrote:

I am unsure if this is already known or not? But in making some Homeworld scenes, I noticed that the frigates model appears larger than normal when I focus on a closer ship and at a specific zoom. I can zoom out 1 notch and the frigates all disappear. I zoom in one and they appear larger than destroyers at the same distance... see picture of frigates near a BC and Destroyer.

When in game is very noticeable as they just POP into view very dark.

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HWRM 1440p UI bug?

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@Riekopo wrote:

So when I try to play the game at 1440p and I try to click anything on the bottom of the screen the game minimizes and takes me to the desktop. It's like the game isn't completely covering the bottom of the screen.

Edit: I am speaking of Homeworld 1 Remastered. It also appears to be doing this at any resolution I select. Another weird thing is that sometimes anything above 1920x1080 resolution disappears as an option in the settings. Also, when launching the game after the initial logo screen it just goes to a completely black screen until I hit a key. Also, the Steam screenshot function doesn't seem to be working in the game.

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Homeworld Classic fatal error

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@herbyguitar wrote:

(null) (0): Fatal Error - Could not allocate growth heap 1 with a size of 1300291260

"C:\Program Files (x86)\Steam\steamapps\common\Homeworld\Homeworld1Classic\exe\Homeworld.exe" /disableAVI /window /noBorder /1600 /debugtofile

This is a modded game to basically take out the Nlips and change a few ship stats. Nothing very complicated. The files are in the data folder and they seem to work but the game crashes about 30 seconds into mission 1.

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Defense Frigate Tactical Overlay shows in censor manager for ships in Hyperspace

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@b8factor wrote:

Working on a mission map and I have a small fleet in hyperspace to be used later in the mission. When I go to sensor manager I can see the sphere of the tactical overlay of the 3 defense frigates even thought hey are currently still in hyperspace.

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AMD Crossfire. What settings is the best?

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@Cornholioo wrote:

There is no profile for AMD Crossfire, I wonder what Crossfire settings is best for Homeworld Remastered.
Is it AFR Friendly or should I opt for a different settings. Just playing the game with different CF settings is hard to tell what's best.

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Access violation hwrm 1 and 2

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@314r0kid wrote:

happens in hwrm 1 and 2 i couldnt find any crash logs anywhere.

windows 8.1 gtx 970 i7 4790k

not sure what else you need infowise.

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Homeworld Key Rebinding Fix and Request

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@CryCoh wrote:

After some difficulties with windows, I had to do a clean install, leaving me with the oh-so-user-friendly experience of rebinding my keys.

Now, I remember having to customize the player .cfg way back when the game first came out, but this time that doesn't seem to work as well as before. Long story short, I can have the 'Menu' command and the 'Cancel' command bound to the escape key, but this should have been patched ages ago.

Suggestions for Gearbox: make any key accessible. The two biggest ones that I very much would have liked to use were the Esc and the Tilde.

For anyone else who has troubles with this now or in the future, the simple solution:

-Rebind the Menu key to something unused, such as 'P'

-Navigate to
(YourSteamDriectory)\Steam\steamapps\common\Homeworld\HomeworldRM\Bin\Profiles

-Open the folder 'Profile 1'

-Open PLAYERCFG.lua

-Scroll down in the 'ControlsOptions' section, and find "Menu"

-Replace...
{
86 (or your number of key, I think 'P' is 86)
}
...the 86 with a 27.

-Enjoy

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HW2R: Ships not carrying over between missions

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@vendrex wrote:

I apologize if this is not the appropriate place for this issue, but in short, I decided to give Homeworld 2 Remastered a run (first having downloaded a slew of new updates) and it was at Mission 3's start that I realized the ships I had amassed in the mission prior didn't all carry over. I loaded up an earlier save of mission 2 just to check, and before the mission ended I had 7 squads of interceptors (35 total using the new counter), 7 squads of bombers (35), and the 2 elite bomber squads you get from the fifth transport docking safely (so 16 squads in total, but the population count had it listed as 72 ships total in the fighter category).

Fast-forward to the next level and I only have 57 fighter class ships in my possession. It looked like 2 interceptor squadrons and 1 bomber squadron had been lost in the level transition. To clarify, no combat was occurring for nearly 15-30 minutes at the end of the second mission, as transport 3 and 5 were stuck in limbo fighting for the rights to dock first - no fighters could have been lost during this period without any aggressive forces about.

I thought at first this might have been related to me cheating the system by having more fighters than the game would allow before the mission change. I loaded up my earlier save, retired two squadrons of bombers to make room for the new elite bombers and ended the level with 7 interceptor squadrons, 5 bomber squadrons, 2 elite bomber squadrons (70 total, the max the game would allow). I waited for the mission to end, and come the next level I find I have even LESS fighter class ships (now at 47 instead of the 57 from before).

I've played the new remastered homeworld 2 almost a year ago, and this was not an issue at the time. I suspect one of the new updates might be the culprit. Wondering if someone else had encountered this issue and knew how to fix it? Or at least a way to roll back updates so that I'm not constantly being shortchanged forces each new level?

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Hp probook 4440s driver problems

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@ashleyhixon wrote:

hello when i try to play the remastered game i get a general failure error and because of the error log i think something is wrong with the drivers or shaders

Fri Dec 23 15:43:39 2016
 Version 2.1, Build Number 31, Changelist Number 1237961
 Loaded Archive: 'Homeworld2.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateHomeworld2.big'
 Loaded Archive: 'HW1Ships.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateHW1Ships.big'
 Loaded Archive: 'HW2Ships.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateHW2Ships.big'
 Loaded Archive: 'HWBackgrounds.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateHWBackgrounds.big'
 UTIL -- filepath failure, path doesn't exists 'A:\Steam\steamapps\common\Homeworld\HomeworldRM\data\locale\English'
 Loaded Archive: 'English.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateEnglish.big'
 Failed to Load Archive '..\..\DATAUPDATES\Compatibility.big'
 Loaded Archive: '76561198292042710\759628723\STCR.big'
 Loaded Archive: '76561198292042710\759628723\English.big'
 Uing ..profiles\ for profiles folder
 GAME -- Using player profile ashleyhixon
 Changing from a 32 bit colour depth in winNT (6.2 build 9200),
 Display: (0, 0, 1024, 768) - (0, 0)
 Switching to a 1024x768 32bit mode
 GL Info: 3.3 - 3.3.0 - Build 9.17.10.4229
 GL Vendor: Intel
 GL Renderer: Intel(R) HD Graphics 4000
 GL Part ID: 4000
 bg_planetmelt - FRAG
 ERROR: 5:104: 'Error' : Cannot offset into the vector
ERROR: 5:104: '=' :  cannot convert from '4-component vector of float' to '3-component vector of float'
ERROR: 5:107: 'Error' : Cannot offset into the vector
ERROR: 5:107: '<=' :  wrong operand types  no operation '<=' exists that takes a left-hand operand of type 'float' and a right operand of type 'const 4-component vector of float' (or there is no acceptable conversion)
ERROR: 5:112: 'Error' : Cannot offset into the vector
ERROR: 5:112: '=' :  cannot convert from '4-component vector of float' to 'float'
ERROR: 5:115: 'Error' : Cannot offset into the vector
ERROR: 5:115: '=' :  cannot convert from '4-component vector of float' to 'float'
ERROR: 5:116: 'Error' : Cannot offset into the vector
ERROR: 5:116: '=' :  cannot convert from '4-component vector of float' to 'float'
ERROR: 5:117: 'Error' : Cannot offset into the vector
ERROR: 5:117: '=' :  cannot convert from '4-component vector of float' to 'float'
ERROR: 5:118: 'Error' : Cannot offset into tÈγ
 bg_atmosmelt - FRAG
 ERROR: 5:67: 'Error' : Cannot offset into the vector
ERROR: 5:67: '=' :  cannot convert from '4-component vector of float' to '3-component vector of float'
ERROR: 5:70: 'Error' : Cannot offset into the vector
ERROR: 5:70: '<=' :  wrong operand types  no operation '<=' exists that takes a left-hand operand of type 'float' and a right operand of type 'const 4-component vector of float' (or there is no acceptable conversion)
ERROR: 5:75: 'Error' : Cannot offset into the vector
ERROR: 5:75: '=' :  cannot convert from '4-component vector of float' to 'float'
ERROR: 5:78: 'Error' : Cannot offset into the vector
ERROR: 5:78: '=' :  cannot convert from '4-component vector of float' to 'float'
ERROR: 5:79: 'Error' : Cannot offset into the vector
ERROR: 5:79: '=' :  cannot convert from '4-component vector of float' to 'float'
ERROR: 5:80: 'Error' : Cannot offset into the vector
ERROR: 5:80: '=' :  cannot convert from '4-component vector of float' to 'float'
ERROR: 5:81: 'Error' : Cannot offset into the vector
ERÈγ
 Loaded Archive: 'EnglishSpeech.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateEnglishSpeech.big'
 Loaded Archive: 'Music.big'
 Failed to Load Archive '..\..\DATAUPDATES\UpdateMusic.big'
 SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
 SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
 SOUND -- created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
 SOUND -- created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
 Build name:
 Data path : A:\Steam\steamapps\common\Homeworld\HomeworldRM\data
 Font Load: data:UI\Font\Blender.rcf, 1024,768
 Font Attr: 14, Biu
 No mapping for font 'Blender' - using 'default'
 Unabled to find data:animatics/STC_Logo.webm
 Resetting fp PC control word.
 bg_planetmelt - FRAG
 ERROR: 5:104: 'Error' : Cannot offset into the vector
ERROR: 5:104: '=' :  cannot convert from '4-component vector of float' to '3-component vector of float'
ERROR: 5:107: 'Error' : Cannot offset into the vector
ERROR: 5:107: '<=' :  wrong operand types  no operation '<=' exists that takes a left-hand operand of type 'float' and a right operand of type 'const 4-component vector of float' (or there is no acceptable conversion)
ERROR: 5:112: 'Error' : Cannot offset into the vector
ERROR: 5:112: '=' :  cannot convert from '4-component vector of float' to 'float'
ERROR: 5:115: 'Error' : Cannot offset into the vector
ERROR: 5:115: '=' :  cannot convert from '4-component vector of float' to 'float'
ERROR: 5:116: 'Error' : Cannot offset into the vector
ERROR: 5:116: '=' :  cannot convert from '4-component vector of float' to 'float'
ERROR: 5:117: 'Error' : Cannot offset into the vector
ERROR: 5:117: '=' :  cannot convert from '4-component vector of float' to 'float'
ERROR: 5:118: 'Error' : Cannot offset into tØÛ³
 bg_atmosmelt - FRAG
 ERROR: 5:67: 'Error' : Cannot offset into the vector
ERROR: 5:67: '=' :  cannot convert from '4-component vector of float' to '3-component vector of float'
ERROR: 5:70: 'Error' : Cannot offset into the vector
ERROR: 5:70: '<=' :  wrong operand types  no operation '<=' exists that takes a left-hand operand of type 'float' and a right operand of type 'const 4-component vector of float' (or there is no acceptable conversion)
ERROR: 5:75: 'Error' : Cannot offset into the vector
ERROR: 5:75: '=' :  cannot convert from '4-component vector of float' to 'float'
ERROR: 5:78: 'Error' : Cannot offset into the vector
ERROR: 5:78: '=' :  cannot convert from '4-component vector of float' to 'float'
ERROR: 5:79: 'Error' : Cannot offset into the vector
ERROR: 5:79: '=' :  cannot convert from '4-component vector of float' to 'float'
ERROR: 5:80: 'Error' : Cannot offset into the vector
ERROR: 5:80: '=' :  cannot convert from '4-component vector of float' to 'float'
ERROR: 5:81: 'Error' : Cannot offset into the vector
ERØÛ³
 CmdLine: -workshopmod 76561198292042710\759628723\STCR.big -luatrace
 parameter: attempt to call global `SetTacticalDotScale' (a nil value)
stack traceback:
   1:  main of string "SetTacticalDotScale(1.0  );" at line 1
   2:  function `UI_ShowScreen' [C]
   3:  main of string "UI_ShowScreen("FEGameOptions", eTransition)" at line 1
 parameter: attempt to call global `SetTacticalDotScale' (a nil value)
stack traceback:
   1:  main of string "SetTacticalDotScale(1.0  );" at line 1
   2:  function `UI_ShowScreen' [C]
   3:  main of string "UI_ShowScreen("FEGameOptions", eTransition)" at line 1
 Restoring video mode
 Display: (0, 0, 1366, 768) - (0, 0)
 Switching to a 1366x768 32bit mode
 Font Load: data:UI\Font\Blender.rcf, 1366,768
 Font Attr: 14, Biu
 Font Load: data:UI\Font\Blender.rcf, 1366,768
 Font Attr: 14, Biu
 No mapping for font 'Blender' - using 'default'
 9 Races Discovered
 Race Filtering: STC_DEATHMATCH_ENT rules - @Deathmatch
 Starting Level: DATA:\LevelData\Multiplayer\stc_random\2P Random Map.level
 Restoring video mode
 Display: (0, 0, 100, 100) - (8, 31)

and here are my driver details

@bitvenom i heard you might be able to help with this problem :slight_smile:

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Mac OS - Crashes on launch

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@SunLion wrote:

Hi, just bought the game and whenever I try to launch it, it crashes to desktop. I have not had any problems running games before.

This is my OS -

MacBook Pro (Retina, 15-inch, Mid 2015)
Processor 2.5 GHz Intel Core i7
Memory 16 GB 1600 MHz DDR3
Graphics AMD Radeon R9 M370X 2048 MB

Any solutions please?

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Video/Animatics Won't End?

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@antispimmer wrote:

I'm having an issue where the videos that play in this game, such as the story segments or the intro logos, appear to become stuck after they finish playing. It's as if they get stuck on the last frame of the video and the only way to continue is to press escape and skip the cutscene. I don't like doing this, as I'm always afraid that I will skip something unintentionally.

Has anyone else seen this issue?

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AMD RX 480 Inquiries

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@StarOfAnubys wrote:

Hi everyone,

I'm pondering getting an RX 480 to replace my R9 270. I've seen users post their RX 480 related issues with HW:R (and HW: Deserts of Kharak). Does any one have any positive experiences with the RX 480 while playing Homeworld: Remastered and/or HW: Deserts of Kharak?

Does anyone have recommendations for other AMD cards that would be a comparable upgrade?

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Homeworld 1 Classic Crash to Desktop (Repeatable)

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@Hell_Diguner wrote:

This crash to desktop occurs about 30 seconds after this multiplayer save game, regardless of any orders given or canceled. A save about a minute earlier also crashes at approximately the same time.

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No fix for the mouse lag issue?

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@cancelegg wrote:

I want to get into this game, but this moving the mouse stuff causes awful lag? Really? No I don't have this problem with any other game. I have a solid rig 5820k, GTX 1080, 16 GB RAM Windows 10 64-bit? 3440 x 1400 100 hz monitor.

Seems like it gets triggered 25-30 minutes into anything I play, campaign or single player vs cpu. Goes from butter smooth, to unplayable when moving the mouse. I tried different mouse, -hardwarecursor , dpi fix in compatibility , toggling all sorts of v-sync. This is kinda unacceptable gearbox. I know others have had this problem and no one has a fix? what did I pay this money for and no one at gearbox has an answer for it? I bought it a while back but didn't fire it up until a few days ago.

err...umm... help!

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A Special Kind of Crash on Launch - 0 pixel resolution

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@efwb001 wrote:

Hello,

I'm having all sorts of launch issues for homeworld remastered (win7, rx470). After fooling with the registry, using various startup options, running as admin, reinstalling the game, reinstalling my graphics drivers, etc, I've finally gotten to a point where I can't find any more things to try. HW2 classic ran once just fine, but now crashes on load (after trying to switch to 0bit depth?). HW2 remastered runs without crashing, but at 0x0 pixel windowed resolution. I can hear the music. Whaaaaaat. Anyways, I'm posting my logs down below - has anyone run into this before? If so, what worked? Thanks!

Edit: HW1 classic runs great, so it's something about everything else. Also, unrelated games always run fine.

HW2 Remastered:

Tue Apr 25 23:31:39 2017
Version 2.1, Build Number 31, Changelist Number 1237961
Loaded Archive: 'Homeworld2.big'
Failed to Load Archive '....\DATAUPDATES\UpdateHomeworld2.big'
Loaded Archive: 'HW1Ships.big'
Failed to Load Archive '....\DATAUPDATES\UpdateHW1Ships.big'
Loaded Archive: 'HW2Ships.big'
Failed to Load Archive '....\DATAUPDATES\UpdateHW2Ships.big'
Loaded Archive: 'HWBackgrounds.big'
Failed to Load Archive '....\DATAUPDATES\UpdateHWBackgrounds.big'
UTIL -- filepath failure, path doesn't exists 'C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data\locale\English'
Loaded Archive: 'English.big'
Failed to Load Archive '....\DATAUPDATES\UpdateEnglish.big'
Failed to Load Archive '....\DATAUPDATES\Compatibility.big'
Uing ..profiles\ for profiles folder
Changing from a 32 bit colour depth in winNT (6.1 build 7601), Service Pack 1
Switching to a 0x0 32bit mode
ChangeDisplaySettings:The graphics mode is not supported.
Switch to 0x0xbit failed, trying again
ChangeDisplaySettings:The graphics mode is not supported.
An error occurred trying to switch to fullscreen mode so using windowed instead
GL Info: 3.3 - 3.3.13474 Compatibility Profile Context 22.19.157.3
GL Vendor: ATI Technologies Inc.
GL Renderer: Radeon (TM) RX 470 Graphics
GL Part ID: 470
Loaded Archive: 'EnglishSpeech.big'
Failed to Load Archive '....\DATAUPDATES\UpdateEnglishSpeech.big'
Loaded Archive: 'Music.big'
Failed to Load Archive '....\DATAUPDATES\UpdateMusic.big'
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND -- created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND -- created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Data path : C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data
Font Load: data:UI\Font\Blender.rcf, 0,0
Font Attr: 14, Biu
No mapping for font 'Blender' - using 'default'
Resetting fp PC control word.
CmdLine: -nopbuffer
Display: (0, 0, 0, 0) - (-32000, -32000)
Display: (0, 0, 0, 0) - (0, 0)
Switching to a 0x0 32bit mode
ChangeDisplaySettings:The graphics mode is not supported.
Switch to 0x0xbit failed, trying again
ChangeDisplaySettings:The graphics mode is not supported.
An error occurred trying to switch to fullscreen mode so using windowed instead

HW2 Classic:

Tue Apr 25 23:44:54 2017
Loaded Archive: 'Homeworld2.big'
UTIL -- filepath failure, path doesn't exists 'C:\Program Files (x86)\Steam\steamapps\common\Homeworld\Homeworld2Classic\data\locale\English'
Loaded Archive: 'English.big'
Uing ..profiles\ for profiles folder
GAME -- Using player profile Gu[a]rd
Changing from a 32 bit colour depth in winNT (6.1 build 7601), Service Pack 1
ChangeDisplaySettings:The graphics mode is not supported.
Switch to 800x600xbit failed, trying again
ChangeDisplaySettings:The graphics mode is not supported.
An error occurred trying to switch to fullscreen mode so using windowed instead
error executing GetAssumedLatestDll() in driverConfig.lua
error executing GetAssumedLatestDllVersion() in driverConfig.lua
error executing AdjustForBadDrivers() in driverConfig.lua
Using ATI Technologies Inc.'s 4.5.13474 Compatibility Profile Context 22.19.157.3 Radeon (TM) RX 470 Graphics renderer (Suspected driver is 0)
Loaded Archive: 'EnglishSpeech.big'
Loaded Archive: 'Music.big'
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND -- created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND -- created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Built by : builduser
Data path : C:\Program Files (x86)\Steam\steamapps\common\Homeworld\Homeworld2Classic\data

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Homeworld 2 Classic: Dynamic shadows on ships not working?

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@simechelliott wrote:

I've played and finished Homeworld 2 many times, and I have only recently started another play through on my windows 10 pc. I've noticed however that there are no more dynamic shadows on ships, stations or any object in space (this is for Homeworld 2 classic). This is very noticeable on mission 1. If you alt-focus on chimera station, you'll notice that those few pylon like structures on the right, top half of the station no longer cast a long shadow across it's body. I have tested this on multiple installs of HW2 Classic and they're all the same. Is anyone else having this problem?

Update: The disc version of Homeworld 2 does not have this problem.

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Homeworld Classic 2 not launch and mod bug for Homeworld Remastered

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@XFallSeane wrote:

Hello, i'm french but sorry for my bad english.

I have a pc with Windows 10 and AMD card graphic. I can play a multiple games with this.

I hava a bug want play to Homeworld classic 2 the game not launch.. I can play to Homeworld Classic 1..

I have tested all solution atioglxx.dll / -nopbuffer but not working .. I am desperate.

My log file for Homeworld Classic 2 is

Fri Jul 07 15:19:12 2017
UTIL -- filepath failure, path doesn't exists 'E:\Steam\SteamLibrary\steamapps\common\Homeworld\Homeworld2Classic\data\locale\French'

There is the solution ?


I have other problem with Homeworld Remastered, i want play with a different mod "Stargate Conflict" but i get "General Faillure"

My log file is

Fri Jul 07 15:34:20 2017
Version 2.1, Build Number 31, Changelist Number 1237961
Loaded Archive: 'Homeworld2.big'
Failed to Load Archive '....\DATAUPDATES\UpdateHomeworld2.big'
Loaded Archive: 'HW1Ships.big'
Failed to Load Archive '....\DATAUPDATES\UpdateHW1Ships.big'
Loaded Archive: 'HW2Ships.big'
Failed to Load Archive '....\DATAUPDATES\UpdateHW2Ships.big'
Loaded Archive: 'HWBackgrounds.big'
Failed to Load Archive '....\DATAUPDATES\UpdateHWBackgrounds.big'
UTIL -- filepath failure, path doesn't exists 'E:\Steam\SteamLibrary\steamapps\common\Homeworld\HomeworldRM\data\locale\French'
Loaded Archive: 'French.big'
Failed to Load Archive '....\DATAUPDATES\UpdateFrench.big'
Failed to Load Archive '....\DATAUPDATES\Compatibility.big'
Loaded Archive: '76561198044876115\565216687\SSCDemo.big'
Loaded Archive: '76561198044876115\565216687\French.big'
LOCALIZER -- Duplicate string line 356 in LOCALE:sgmod.dat
LOCALIZER -- String out of range line 467 in LOCALE:sgmod.dat
LOCALIZER -- String out of range line 468 in LOCALE:sgmod.dat
LOCALIZER -- String out of range line 469 in LOCALE:sgmod.dat
LOCALIZER -- String out of range line 470 in LOCALE:sgmod.dat
LOCALIZER -- String out of range line 471 in LOCALE:sgmod.dat
LOCALIZER -- String out of range line 472 in LOCALE:sgmod.dat
LOCALIZER -- String out of range line 473 in LOCALE:sgmod.dat
LOCALIZER -- String out of range line 474 in LOCALE:sgmod.dat
LOCALIZER -- String out of range line 475 in LOCALE:sgmod.dat
LOCALIZER -- String out of range line 476 in LOCALE:sgmod.dat
Uing ..profiles\ for profiles folder
GAME -- Using player profile Thomasfds
parameter: invalid control char;
last token read: `0x00' at line 1 in string ""
data:UI\UI.lua
LUA_ERRSYNTAX: syntax error during precompilation -- FATAL EXIT -- scripting/712:! --stack trace--

I hope to have different solution thanks for reading my problem.

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